Manor Lords has captivated builders and strategists since its early access release. Recently, a post by user ‘Upstairs_Aardvark679’ on the game’s subreddit sparked a discussion about the house sizes associated with level 3 burgage plots. The original poster expressed frustration over the inconsistent sizing of these homes, which often exceed the bounds of their designated plots. This led to a conversation about the overall aesthetic of towns in the game and whether the current setup leads to overcrowding or creative architectural chaos. Users chimed in, offering a mix of understanding, suggestions for improvement, and even personal anecdotes about historical architecture. Wit and humor were abundant, making this community inquiry both insightful and entertaining as they navigated what works and what could be better in the world of Manor Lords.
Summary
- The inconsistency in the size of level 3 houses has led to community frustrations regarding aesthetic and layout.
- Some users believe the overlapping structures could foster a more organic town design, while others see it as a bug needing correction.
- Suggestions for improvement include offering flexible house designs similar to features in other city-building games.
Community Sentiment
The sentiment within the Manor Lords subreddit regarding level 3 house sizes encapsulates a wide range of feelings, from frustration to enthusiasm. A user aptly noted, “Yeah that’s incredibly frustrating when that happens,” exemplifying the exasperation some players experience when their towns end up looking cluttered. Another commented on the apparent randomness of house sizes upon each reload, suggesting, “I think it’s a bug… It seems like lvl 3 houses appear to have random sizes and locations each time you reload the game.” This reflects a common sentiment that players are striving for visual coherence in their towns, not just separate buildings populating a plot willy-nilly.
Echoes of History
<pInterestingly, one comment drew attention to how historical landscapes often befitted the odd sizes and shapes of structures. "As a person who lives around towns with original Fachwerkhäuser, this is how it worked back then," expressed a user reminiscing about traditional building styles that embraced irregularities. This perspective adds a layer of depth to the discussion, as it suggests that perhaps the game could lean into chaos rather than strict organization. By embracing the 'organic' nature of town growth, players can create uniquely personal landscapes that might echo the quirky developments found in real-world architectural history.
Visual Design and Preference
<pThe debate surrounding the visual design of these houses has led many players to stress their desire for variety. Suggestions have surfaced in the comments, with users proposing additional models for the homes. One highlighted, "I wish there was some more models for the level 3 houses… it looks odd," pinpointing that the current stock of designs may feel repetitive or limiting. Furthermore, a different user mentioned a feature from the ANNO series that allows players to rotate between designs, expressing hope that a similar mechanic could be introduced in Manor Lords. This reflects a broader desire for modularity in city building, allowing personal expression rather than just uniformity.
Creative Solutions
<pPlayers in the community are not just voicing complaints; they are actively brainstorming solutions to enhance gameplay. For example, one creative solution proposed involves demolishing problematic houses and rebuilding them in the hopes of receiving a more desirable, smaller model upon re-upgrade. Jokingly referencing a tale of corruption, a player humorously speculated about the inspection process, noting, "Think someone bribed whoever you have inspecting new building." This nod to humor captures the collaborative spirit of the community, blending creative problem-solving with laughter as players navigate the intricacies of town design.
Chasing Organic Growth
<pAmongst the cries for more control and better aesthetics, a section of the community championed the current 'chaos.' A user shared their affection for the feature by stating, "I love this feature. I like the randomness and how the houses sometimes intersect each other." This perspective showcases that while some players desire defined aesthetics and consistency, others revel in the unpredictability that adds richness to town life. As players explore and expand their territories, this divergence in perspective offers a varied look at what Manor Lords can ultimately provide—a mix of structured organization and organic development that mirrors the complexities of real-world settlements.
Across the threads in the Manor Lords community, players navigate the dual realities of game development and personal experience. They provide constructive critiques while also championing the quirks that make their towns feel uniquely theirs. Whether it’s through laughter about bugs or nostalgia about traditional architectural practices, the common thread remains a love for creating unique landscapes in a digital world. As feedback loops between players continue, developers will likely consider these vibrant discussions, integrating player insights to refine not just level 3 houses but the entire realm of Manor Lords. Players can embrace both the chaos and order, shaping their unique narratives within the game’s evolving landscape.