This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
heroism infusion (die at -146; dur 5; cd 28)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 5 turns.
While Heroism is active, you will only die when reaching -146 life.
The duration and life will increase by 1% for every 1% life you have lost (currently 314 life, 10 duration)
If your life is below 0 when this effect wears off it will be set to 1.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the warrior (heal 178; 14 cd) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 178 life over 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
shielding rune of the warrior (absorb 131; dur 4; cd 15)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 131 damage for 4 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
copper amulet 'Searveil' Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Physical crit. chance: +1.0%
Changes stats: +2 Wil
Changes resistances: +6% fire
Changes resistances penetration: +5% temporal
Changes damage: +12% fire
Maximum stamina: +20.00Amulets make your neck look great!
grounding copper amulet Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +10% lightning
Stun/Freeze immunity: +21%Amulets make your neck look great!
copper ring of perseverance Type: jewelry / ring ; tier 1
Crafted by a master
0.10 Encumbrance.
Stun/Freeze immunity: +21%
Life regen: +2.00Rings make your fingers look great!
This item will automatically be transmogrified when you leave the level. Type: jewelry / ring ; tier 2
steel ring of perseverance
Crafted by a master
0.10 Encumbrance.
Stun/Freeze immunity: +20%
Life regen: +3.00Rings make your fingers look great!
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9
hateful steel dagger of daylight (13-17 power, 6 apr)
Requires:
- Dexterity 16
Infused by psionic forces
1.00 Encumbrance.
Uses stats: 50% Str, 50% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +9 light / +5 darkness
Damage against: +6% Undead / +5% LivingSharp, short and deadly.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / greatmaul ; tier 2 Base power: 29.5 - 44.2
arcing steel greatmaul of erosion (30-44 power, 2 apr)
Requires:
- Strength 16
Infused by nature
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 36 damage
Damage (Melee): +7 natureMassive two-handed mauls.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / greatsword ; tier 2 Base power: 25.0 - 40.0
balanced steel greatsword of erosion (25-40 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +10 nature
When wielded/worn:
Accuracy: +9 (+2 eff.)
Defense: +9 (+3 eff.)
Disarm immunity: +36%Massive two-handed swords.
Surefire Crafted by Mastery:
Requires:
- Dexterity 18
- Talent Shoot
4.00 Encumbrance.[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physicalThis tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
elm longbow Type: weapon / longbow ; tier 1 Mastery:
Requires:
- Dexterity 11
- Talent Shoot4.00 Encumbrance.
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +6Longbows are used to shoot arrows at your foes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0
vined mindstar (4-5 power, 18 apr, mind damage)
Requires:
- Willpower 16
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Talent granted: +1 Attune Mindstar
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.vined mindstar (4-5 power, 18 apr, mind damage)
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1
Galebringer the iron waraxe (12-16 power, 2 apr)
Requires:
- Strength 11
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +8 mind / +16 lightning
Damage (radius 2) on crit: +16 lightning / +9 cold
When wielded/worn:
Changes resistances: +15% mind
Changes resistances penetration: +9% lightning / +8% cold
Movement speed: +21%One-handed war axes.
Glorokira the Shineblur Type: armor / belt ; tier 1
Infused by nature
1.00 Encumbrance.
Changes resistances: +3% light / +9% fire
Changes resistances penetration: +10% nature / +5% light
Changes damage: +3% nature
Maximum life: +33.00
Light radius: +1A belt that goes around your waist.
Issiroddagas Type: armor / belt ; tier 1
Infused by nature
1.00 Encumbrance.
Physical crit. chance: +1.0%
Changes resistances: +9% mind
Stamina each turn: +3.00
Maximum life: +31.00
Maximum stamina: +20.00A belt that goes around your waist.
This item will automatically be transmogrified when you leave the level. Type: armor / belt ; tier 1
cleansing rough leather belt
Infused by arcane disrupting forces
1.00 Encumbrance.
Changes resistances: +6% acid / +6% blightA belt that goes around your waist.
This item will automatically be transmogrified when you leave the level. Type: armor / belt ; tier 1
rough leather belt
1.00 Encumbrance.
Hettoruidan (1 def, 0 armour) Type: armor / cloak ; tier 1
Infused by nature
2.00 Encumbrance.
Defense: +1 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 23%
* 20% chance to reduce all saves and defense by 17
Changes resistances penetration: +10% mind
Changes damage: +3% acid
Maximum life: +30.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Obsidiantreason (6 def, 0 armour) Type: armor / cloak ; tier 1
Crafted by a master
2.00 Encumbrance.
Defense: +6 (+2 eff.)
Changes resistances: +3% darkness / +9% lightning
Changes resistances penetration: +5% darkness
Physical save: +5 (+5 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 2
woollen robe (0 def, 0 armour)
2.00 Encumbrance.
Changes resistances: +9% allA cloth vestment. It offers no intrinsic protection but can be enchanted.
Darkwing (0 def, 1 armour) Type: armor / feet ; tier 1
Crafted by a master
2.00 Encumbrance.
Armour: +1
Effects on melee hit:
* 20% chance to reduce damage dealt by 15%
Changes stats: +1 Cun
Changes resistances: +3% lightning / +5% fire / +6% cold
Changes resistances penetration: +10% lightning
Changes damage: +6% darkness
Hate when firing a critical mind attack: +1.00A pair of boots made of leather.
This item will automatically be transmogrified when you leave the level. Type: armor / feet ; tier 1
Flashstreak the pair of rough leather boots (0 def, 1 armour)
Crafted by a master
2.00 Encumbrance.
Armour: +1
Changes stats: +2 Wil
Changes resistances: +5% fire / +6% cold
Changes resistances penetration: +20% blight / +20% arcane
Changes damage: +9% fire
Spellpower: +10 (+5 eff.)
Spell crit. chance: +4%A pair of boots made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / hands ; tier 2
Hasta the Glowveil (0 def, 2 armour)
Requires:
- Heavy armour training
1.50 Encumbrance.
Armour: +2
Fatigue: +3%
Damage when hit (Melee): 2 fire
Changes stats: +3 Con
Changes resistances: +6% light / +3% fire
Changes resistances penetration: +20% nature
Changes damage: +3% light
Physical save: +21 (+13 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
Disarm immunity: +31%
Light radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns.Metal gloves protecting the hands up to the middle of the lower arm.
Sludgegrip (0 def, 0 armour)
Infused by nature
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 1When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.These gloves are coated with a thick, green liquid.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / hands ; tier 2
naturalist's dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Physical power: +9 (+3 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 7 nature
Changes stats: +2 Str
Changes resistances: +5% nature
Changes damage: +5% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
This item will automatically be transmogrified when you leave the level. Type: armor / hands ; tier 2
naturalist's hardened leather gloves of strength (+3) (0 def, 2 armour)
Infused by nature
Crafted by a master
1.00 Encumbrance.
Physical power: +11 (+4 eff.)
Armour: +2
Damage (Melee): 7 nature
Changes stats: +3 Str
Changes resistances: +6% nature
Changes damage: +4% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
rough leather gloves of magic (+2) (0 def, 1 armour) Type: armor / hands ; tier 1
Powered by arcane forces
1.00 Encumbrance.
Armour: +1
Changes stats: +2 Mag
Changes damage: +4% arcane
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Duskquake (0 def, 1 armour) Type: armor / head ; tier 1
Crafted by a master
2.00 Encumbrance.
Armour: +1
Fatigue: +1%
Effects on melee hit:
* 20% chance to reduce damage dealt by 15%
Changes resistances: +3% fire
Changes resistances penetration: +5% darkness
Changes damage: +3% lightning
Physical save: +11 (+8 eff.)A cap made of leather.
Isybeth (3 def, 0 armour)
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +4 Cun / +5 Wil
Changes resistances: +6% blight / +16% temporal
Changes resistances penetration: +15% blight
Changes damage: +16% temporal
Mana each turn: +1.50
Mana when hit: +2.30
Maximum mana: +83.00
Spellpower: +7 (+4 eff.)
Mindpower: +5 (+3 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.A pointy cloth hat, very wizardly...
linen wizard hat of darkness (+16%) (1 def, 0 armour) Type: armor / head ; tier 1
Powered by arcane forces
2.00 Encumbrance.
Defense: +1 (+1 eff.)
Changes resistances: +16% darkness
Changes damage: +11% darknessA pointy cloth hat, very wizardly...
This item will automatically be transmogrified when you leave the level. Type: armor / head ; tier 1 Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower.
stabilizing linen wizard hat of madness (1 def, 0 armour)
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +5 Wil
Physical save: +5 (+5 eff.)
Mental save: +10 (+5 eff.)
Mental crit. chance: +4%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 3.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 81 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 2
steel mail armour of command (8 def, 9 armour)
Requires:
- Heavy armour training
- Strength 20
14.00 Encumbrance.
Armour: +9
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +1 Cun
Mental save: +10 (+5 eff.)A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / light ; tier 1
Emedawyn the rough leather armour (3 def, 2 armour)
Requires:
- Strength 10
9.00 Encumbrance.
Armour: +2
Defense: +3 (+1 eff.)
Fatigue: +6%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 17
Changes resistances: +6% lightning / +3% temporal
Reduces incoming crit damage: 10.00%
Mental save: +9 (+4 eff.)
Silence immunity: +10%
Maximum life: +23.00A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Type: armor / light ; tier 2
cured leather armour (6 def, 4 armour)
Requires:
- Strength 149.00 Encumbrance.
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / light ; tier 2
cured leather armour of fire resistance (6 def, 4 armour)
Requires:
- Strength 14
9.00 Encumbrance.
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes resistances: +16% fireA suit of armour made of leather.
cured leather armour of resilience (6 def, 4 armour) Infused by Type: armor / light ; tier 2
Requires:
- Strength 14
9.00 Encumbrance.
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Maximum life: +24.00A suit of armour made of leather.
rough leather armour (3 def, 2 armour) Type: armor / light ; tier 1
Requires:
- Strength 109.00 Encumbrance.
Armour: +2
Defense: +3 (+1 eff.)
Fatigue: +6%A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / massive ; tier 2
steel plate armour of lightning resistance (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
17.00 Encumbrance.
Armour: +9
Fatigue: +22%
Changes resistances: +16% lightningA suit of armour made of metal plates.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / shield ; tier 2
steel shield 'Lorobers' (0 def, 4 armour, 36.5 block)
Requires:
- Shield usage training
- Strength 16
7.00 Encumbrance.
When wielded/worn:
Armour: +4
Fatigue: +8%
Changes stats: +4 Wil
Changes resistances: +24% acid
Changes resistances penetration: +15% mind
Changes damage: +9% mind
Talent granted: +1 Block Handheld deflection devices.
quiver of elm arrows (16/16, 14-20 power, 5 apr) Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3
Requires:
- Dexterity 113.00 Encumbrance.
Uses stats: 50% Str, 70% Dex
Damage type:
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 16Arrows are used with bows to pierce your foes to death.
3 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
60 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+2 eff.)
Physical save: +4 (+4 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+4 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
This item will automatically be transmogrified when you leave the level. Type: tool / digger ; tier 1
iron pickaxe of quickening (dig speed 29 turns)
Powered by arcane forces
3.00 Encumbrance.
Changes stats: +1 Str
Lowers spell cool-downs by: 10%
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
miner's iron pickaxe (dig speed 29 turns) Type: tool / digger ; tier 1
Crafted by a master
3.00 Encumbrance.
Changes stats: +1 Str
Infravision radius: +1
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
10 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+2 eff.)
Spell save: +2 (+2 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+2 eff.)
Spell save: +2 (+2 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
This item will automatically be transmogrified when you leave the level. Type: lite / lite ; tier 1
Borohor the brass lantern
Crafted by a master
2.00 Encumbrance.
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% light
Spell save: +6 (+6 eff.)
Equilibrium when hit: +0.08
Psi when hit: +0.16
Light radius: +6A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Isogakira Type: lite / lite ; tier 1
Crafted by a master
2.00 Encumbrance.
Changes stats: +1 Cun
Changes resistances: +6% lightning
Mental save: +3 (+1 eff.)
Stun/Freeze immunity: +10%
Only die when reaching: -80.00 life
Light radius: +5
See invisible: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
brass lantern Type: lite / lite ; tier 1
2.00 Encumbrance.
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
bright brass lantern of clarity Type: lite / lite ; tier 1
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Mental save: +6 (+3 eff.)
Light radius: +5
See stealth: +5
See invisible: +7A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item will automatically be transmogrified when you leave the level. Type: lite / lite ; tier 1
bright brass lantern of focus
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Changes stats: +4 Wil
Changes damage: +6% mind
Light radius: +5A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
This item will automatically be transmogrified when you leave the level. Type: charm / torque ; tier 2 Activation puts all charms on cooldown for 25 turns.
steel torque of psionic shield [power 47] (25 cooldown)
Infused by psionic forces
2.00 Encumbrance.
amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
5 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
7 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
7 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.